A tiny rule. A world to explore.
Fractal Explorer.
Start with a line. Shape its middle. Watch your small rule create a whole new pattern.
YOUR FIRST FRACTAL
One small change. A whole new pattern.
Select the orange middle, then drag it. The right side repeats your shape on every smaller line.
Your fractal
Visible detail: iteration 3 of 3
Tiny bends need a closer look. Use Reveal this iteration to follow the curve into smaller bends. The visible-detail readout tells you which levels you can see; the total iteration count can be higher.
+ follows a bend · Scroll or pinch to zoom where you point · Drag to move.Keyboard: + / − to zoom, arrows to move, Home to fit.
Adjust the selected middle section
Add iterations to repeat your rule on smaller pieces.
The middle is flat, so repeating this rule still makes a straight line. Lift it to create a pattern.
Select a handle, then use arrow keys for small changes. Shift + arrow makes a bigger change. The endpoints stay fixed. Use Fit to see the whole result; this is a finite construction.
CHOOSE AN INVESTIGATION
Where will the rule take you?
Six starting points. Make a prediction, then test it.
01 / EXPLORE THE MAPS
One setting connects two worlds.
Every point chooses a setting c.
Keep c fixed. Try a starting point z₀.
Tap a map to investigate a point. Drag to pan · scroll or use +/− to zoom. Colours show escape speed; dark pixels have not escaped within the limit.
Fine controls Colour, rendering and exact view coordinates
Jump to a known pattern, then change its settings.
02 / FOLLOW ONE POINT
Watch the rule do its work.
The point's journey
Real → · imaginary ↑Lines connect the steps in order. They are not a physical path.
Before the first turn
Choose a point to see its journey.
The same square-and-add rule is repeated.
THE EVIDENCE
Does the distance keep growing?
Pin a journey, change one setting, and compare what happens.
Exact steps See the numbers behind the diagrams
03 / PREDICT, TEST, EXPLAIN
One rule, a whole map
Your note is kept when you save this setup. Change one thing, then compare the result.
THE RULE
Two coordinates. One number.
The horizontal coordinate is real; the vertical coordinate is imaginary. Squaring combines both: (a + bi)² = (a² − b²) + (2ab)i. It does not simply square each coordinate.
THE TWO MAPS
Setting or starting point?
Mandelbrot asks: “What happens from zero with this c?” Julia asks: “With c fixed, what happens from this starting point?” Click between the maps to test the difference.
THE COLOURS
Beautiful, but not a proof.
Colours show how quickly a point escapes. Dark means no escape was detected within the limit. More steps can reveal a late escape; changing the palette changes only the colours.
Does a new palette move the boundary?